Theodore’s Role as Friend and Host
The Rules of WerewolfThis flow follows Theodore from playful social architect to generous friend who gives Draco room to pursue Hermione.
increasing
Bearing strength in each event
decreasing
The Invitation

The Invitation
A purposeful request
Theodore approaches Hermione in a Ministry lift and invites her to his birthday party at Nott Manor. He specifically welcomes her Gryffindor friends, making the event a deliberate mixture of social circles.
His easy manner makes the invitation feel less like a political statement than a practical opportunity for everyone to have fun. Yet it also gives the old rivals a reason to meet outside work.
A host who connects people
Theodore’s role is not only to celebrate his birthday. By opening his home to a mixed group, he creates the circumstances for friendships and attractions to emerge.
A Private Rivalry

A Private Rivalry
Testing Draco’s intentions
Theodore tells Draco that Hermione will be attending and jokes that he might pursue her himself. The possibility immediately unsettles Draco, exposing an interest he has tried to disguise.
Draco refuses to turn the situation into a wager. He says that Hermione should decide for herself, even as he acknowledges that he will compete for her attention.
Friendship beneath teasing
Their conversation turns romantic jealousy into a frank exchange between friends. Theodore is willing to test Draco’s seriousness, but does not treat Hermione as a prize to be won.
The Birthday Host

The Birthday Host
Drawing guests together
Theodore welcomes the Gryffindors into the library and quickly directs them toward drinks and conversation. Neville’s gift becomes part of the warm, informal atmosphere.
He brings the guests into the Slytherin setting without demanding that they prove their acceptance or defend their past. The party’s ease makes it possible for other people to relax and explore the house.
A host interrupted
Theodore is soon eliminated during the Werewolf game, despite it being his birthday. His comic outrage adds to the group’s amusement, while leaving him outside the central game that will draw Draco and Hermione together.
A Friend Steps Aside

A Friend Steps Aside
Draco speaks plainly
After the game, Theodore recognizes that Draco is about to chase Hermione and asks whether his friend truly likes her. Draco answers that he does and that he is not backing down.
Theodore accepts the confession without pretending he has no feelings of his own. He jokes that Draco owes him a substantial gift, then sends him after Hermione.
Support without possession
Theodore’s generosity prevents romantic competition from becoming a friendship-breaking conflict. He allows Hermione’s choice to matter more than his own chance to impress her.
A Wider Friendship Circle

A Wider Friendship Circle
New company
By the next group celebration, Theodore is close with Harry and appears with Astoria. The friendship between the former rivals has developed through ordinary shared time rather than a single grand declaration.
The group meets at Nox for Neville’s birthday, where different couples and friends share the same space. Theodore’s birthday gathering has become one part of a larger pattern of social inclusion.
Host and participant
Theodore is no longer only the person who brought the groups together. He is also a friend within the community that his invitation helped create.
One week before his birthday
The evening before the party
The opening of the party
After the Werewolf game
Six months after the party